2/20/2023 0 Comments Freecell projectInitial Freecell design proposal photographs And who says there’s no success in eliciting joy from randomly pushing buttons anyway? What is right, anyway? And what is, for lack of a better term… wrong? For every fifty people who “do it wrong,” (or don’t do it at all) the one person who does it “right” may really get the right “something” out of it. Of course I’m being more than just a little cheeky here. What I learned, essentially, is that humans are a messy, anarchic lot that, on the whole - and despite your best-designed intentions - will revert to a herd of cats with incredibly short attention spans. What usually happened, comically enough, was a lot of museum visitors randomly banging around on high-tech machinery, buttons being pushed willy-nilly out of sequence, and the lovingly designed graphics ignored and thrown to the winds of instructional irrelevance. Mind you, these were the best outcomes one could hope for. These were the basic goals, with conveying complex concepts falling at one end of the success spectrum, and delivering simple physical results falling on the other. The trick was to frame the instruction in a friendly and “rewarding” way that would make the visitor feel they had gained something (“I learned about quantum physics! Neat-o”), or had done something correctly (“I followed the instructions and the whirly thing spun around”). Take it from someone who once worked as a designer at a hands-on science museum: a large part of my day was spent trying to design instructions and images to coax museum visitors into doings things a “certain way” (push this button) to get a “certain result” (make it go). However, left to their own devices, humans can be an unruly lot, especially when it comes to following a given set of instructions. We are all creators! We are all designers! Doing It Yourself, it seems, is pretty darn cool because it means you can really “have it your way” and the term wears itself like the ultimate democratic and even populist statement. The acronym was spawned from early 1950s home repair manuals, grew to refer to alternative punk and hardcore music, and now encompasses everything from the burgeoning indie craft scene to the Slow Food movement. The term D.I.Y., or “Do It Yourself,” has become something of a buzzword lately, an ethos. “(T)hese objects, once they are assembled, will lend themselves to certain functions, but they might also be reconfigured and used in ways that we can not foresee.Precisely because we might embrace the idea of dysfunctionality-the fact that it becomes more difficult to do something maybe is what makes it more interesting - and provide an open situation.” - SFMOMA curator of media arts Rudolf Frieling You only need to implement the game.Bay Area artist Stephanie Syjuco weighs in here on the successes and pitfalls of ‘participatory’ art, and takes a close look at New York design firm Freecell‘s Stack-to-Fold project, currently in use in our second-floor “ D-space“. Thankfully, you won't have to worry about that. This is a very difficult game to solve only 74.3% of solutions can even be solved. You can play Baker's Game online here: We suggest that you play around with this game for a little while so that you can understand what it is you need to implement. Understanding the Game: The best way to understand any game is to play it. Deliverables The deliverable for this assignment is the following file Proj10.py the source code for your Python program Be sure to use the specified file name and to submit it for grading via the handin system before the project deadline. Baker's Game is a Solitaire game similar to Freecell, which differs in the fact that sequences are built by suit, instead of by alternate color. This project will take time I recommend starting it early. Transcribed image text: Spring 2017 CSE 231 Project 10: Baker's Game Overview: This project is worth 55 points (5.5% of your course grade It requires knowledge of both classes and exceptions, and is due by 11:59 on Monday, April 17th.
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